Admin logs - Mercenaries

The following conversation occurred in #neveron_admin then #neveron_mercs, with Randy explaining his intentions for mercenaries and getting input on said intentions.

 

This chatlog dates from 1st June 2005, and is really rather colourful.

 

#neveron_admin

[01/06 - 19:32] * Randy (randy@216.19.47.78) has joined #neveron_admin
[01/06 - 19:32] <Randy> any of you guys merc frequently?
[01/06 - 19:34] <mb|absent> yup
[01/06 - 19:34] * mb|absent is back from auto-away after 1hr 30mins idle after 1hr 6secs
[01/06 - 19:34] * mb|absent is now known as mattbuck
[01/06 - 19:34] <mattbuck> or at least, I have done up until the last month. Haven't felt much like battling recently
[01/06 - 19:35] <mattbuck> I like the upgrades to the mercenary scores thing. Though that's partly because it improved my merc score by 100
[01/06 - 19:35] <Randy> cool
[01/06 - 19:35] <Randy> sorry was afk a min there
[01/06 - 19:36] <Randy> are there any common merc problems?
[01/06 - 19:36] <mattbuck> I have yet to find if it did anything for DL's -10,000 score
[01/06 - 19:36] <Randy> well its up to the employer to change a poor merc score
[01/06 - 19:36] <Randy> the employer now assigns whatever score he wants.
[01/06 - 19:37] <mattbuck> uh... only one I've encountered is with the nevmap
[01/06 - 19:37] <Randy> i'm just wondering if the pirate contracts work smoothly
[01/06 - 19:37] <Randy> end properly, pay properly, etc
[01/06 - 19:37] <Randy> whats up with the map?
[01/06 - 19:37] <mattbuck> for some reason if you have 2 contracts, on the map, the 1st one's rat zones go unclaimed colours
[01/06 - 19:37] <mattbuck> I have a few screenshots, lemme find em
[01/06 - 19:37] <Randy> wait
[01/06 - 19:37] <Randy> it lets you get 2 contracts at once?
[01/06 - 19:37] <mattbuck> yeah
[01/06 - 19:37] <Randy> heh
[01/06 - 19:37] <Randy> ok thats one problem :)
[01/06 - 19:38] <mattbuck> really?
[01/06 - 19:38] <mp00> isnt the up front payments chance for people to funnel money though?
[01/06 - 19:38] <Randy> it'll be treated like any other transfer
[01/06 - 19:38] <mattbuck> mp00, not really
[01/06 - 19:38] <Randy> if they're over their cap they won't necessarily get it all
[01/06 - 19:38] <mp00> so subject to the cap?
[01/06 - 19:38] <Randy> right
[01/06 - 19:38] <mp00> ok
[01/06 - 19:38] <mattbuck> you almost never get enough to even cover costs
[01/06 - 19:39] <mattbuck> I would like to be able to choose how much a merc gets
[01/06 - 19:39] <mattbuck> 3.5k seems like it would be breakeven
[01/06 - 19:39] <mp00> the coverage of various costs is excellent addition
[01/06 - 19:39] <Randy> it will be -- its not working yet of course :)
[01/06 - 19:39] <mp00> heh
[01/06 - 19:40] <Randy> i just want to make sure there are no old problems before i start adding this new stuff
[01/06 - 19:40] <mattbuck> http://www.sixwinter.com/mattbuck/neveron/merc.jpg
[01/06 - 19:40] <Randy> ok whats up with that?
[01/06 - 19:40] <mattbuck> well
[01/06 - 19:40] <Randy> thats if you are a merc, and have accepted 2 contracts?
[01/06 - 19:40] <mattbuck> yeah
[01/06 - 19:40] <Randy> ok
[01/06 - 19:41] <Randy> i'll fix that now
[01/06 - 19:41] <Randy> you should only be able to be hired by 1 guy at a time
[01/06 - 19:41] <mattbuck> bah humbug
[01/06 - 19:41] <mp00> lol
[01/06 - 19:41] <mp00> level of merc allows multiple contracts? :P
[01/06 - 19:42] <mattbuck> I don't suppose you could add a button to the merc hire page, something like "nuke dumb employer wanting a 100-rated lvl10 to merc his lvl3"?
[01/06 - 19:42] <mp00> hehe
[01/06 - 19:42] <mp00> still there are some out there probably
[01/06 - 19:42] <mp00> and most likely its for someone he knows to grab it
[01/06 - 19:43] <mattbuck> they sit there for days
[01/06 - 19:43] <Randy> the rating i've removed as a hiring parameter
[01/06 - 19:43] <Randy> if you're picky, you will use "Offer" not "Open Offer"
[01/06 - 19:44] * Inspector|DND (Inspector@Inspector.Users.AfterNET.Org) has joined #neveron_admin
[01/06 - 19:44] * Nat|semi-afk (natael44@c49-237.icpnet.pl) has joined #neveron_admin
[01/06 - 19:44] <Inspector> morning
[01/06 - 19:44] <mp00> will there eventually be option for mercs to do covert operations? hired for non-pirate contract and person doesnt know who is hitting him? ie mechs painted black, all unit identification taken away? etc..?
[01/06 - 19:44] <Nat> hi all
[01/06 - 19:45] <mp00> hi
[01/06 - 19:46] <Randy> moving to #neveron_mercs

 

#neveron_mercs

[01/06 - 19:45] * Randy (randy@216.19.47.78) has joined #neveron_mercs
[01/06 - 19:45] <Randy> .users
[01/06 - 19:45] <Randy> ,users
[01/06 - 19:45] <Inspector> moinsen
[01/06 - 19:46] <Randy> hi
[01/06 - 19:46] <Randy> is this is an "official neveron mercenary channel" (which seems nice) i should have co-owner plz mb :)
[01/06 - 19:46] <mattbuck> hmm
[01/06 - 19:46] <mattbuck> well
[01/06 - 19:46] <mattbuck> you were cooowner under X2
[01/06 - 19:46] <Randy> i know
[01/06 - 19:46] <mattbuck> ,addcoowner Randy
[01/06 - 19:46] -X3- Added randy to the #neveron_mercs user list with access Coowner (400).
[01/06 - 19:46] * mp00_afk (mp00@HSE-MTL-ppp67031.qc.sympatico.ca) has joined #neveron_mercs
[01/06 - 19:46] <Randy> ,up
[01/06 - 19:46] * X3 sets mode: +o Randy
[01/06 - 19:47] <Randy> ty
[01/06 - 19:47] <Randy> i'm assuming covert merc ops will be an option, yes
[01/06 - 19:47] <Randy> though it'll be a pretty high level thing
[01/06 - 19:47] <mattbuck> X2 is outdated and was starting to annoy me, so I got it replaced
[01/06 - 19:47] <Nat> hi Rand hi all
[01/06 - 19:47] <mp00> sweet
[01/06 - 19:47] <Nat> Randy*
[01/06 - 19:47] <Randy> we definately need to make sure high level merc class benefits are in line with other classes of course
[01/06 - 19:48] <Nat> good will be to pay less for transport
[01/06 - 19:49] <Nat> lots of cash take transport
[01/06 - 19:49] <Inspector> this is planned afaik
[01/06 - 19:49] <Inspector> Transport costs paid by employer
[01/06 - 19:49] <mp00> assuming employers will pay for that
[01/06 - 19:49] <Randy> that will be an option for level 3 merc class and up
[01/06 - 19:49] <Nat> moste of contracts make - cash
[01/06 - 19:49] <Nat> and no loosing morale when you fight in city and giving it back
[01/06 - 19:49] <mattbuck> I merc for fun and morale
[01/06 - 19:49] <Randy> are there any problems with the current system, in a technical sense?
[01/06 - 19:49] <Nat> me to
[01/06 - 19:50] <mattbuck> hmm
[01/06 - 19:50] <Nat> some rats dont mowe
[01/06 - 19:50] <mp00> same here MB though breaking even is nice heh
[01/06 - 19:50] <mattbuck> well, there was 1 bug
[01/06 - 19:50] <Randy> do they always start and end correctly, pay correctly, all the claiming and buttons and stuff work right?
[01/06 - 19:50] <Nat> move*
[01/06 - 19:50] <Inspector> Randy : will all kinds of contract be available for lv1 mercs?
[01/06 - 19:50] <Randy> only pirates, inspector
[01/06 - 19:50] <Inspector> ok
[01/06 - 19:50] <mattbuck> my employer surrendered to me once even though I never attacked a non-pirate zone
[01/06 - 19:50] <mp00> and option that employer will pay all costs to break even for the merc would be nice also
[01/06 - 19:50] <mattbuck> he also surrendered to another merc who never attacked at all
[01/06 - 19:51] <Randy> i remember seeing a ticket about that
[01/06 - 19:51] <Randy> whatever happened there, its a 1-time thing
[01/06 - 19:51] <Randy> not a systemic problem
[01/06 - 19:51] <mp00> everything has worked fine for me, previous problems all seem to have been fixed
[01/06 - 19:51] <mattbuck> yeah, thought so
[01/06 - 19:51] <Inspector> Randy , how many ppl hat this suggetion going in the help tickets? (pointing to the rating system)
[01/06 - 19:51] <Nat> i have next thing
[01/06 - 19:51] <Randy> all of them, i think, Inspector|DND :)
[01/06 - 19:51] <mattbuck> rat contracts have been the least buggy thing I've ever seen in Nev
[01/06 - 19:51] <Inspector> hehe
[01/06 - 19:52] <Nat> if employer will agre than nice will be to use his repair bays
[01/06 - 19:52] <Randy> oh, that would be very nice nat yes
[01/06 - 19:52] <Inspector> yeah, i like these...80k done w/ my lv3 so far
[01/06 - 19:52] <Nat> or only ammo reloading
[01/06 - 19:52] <Randy> repairs need a major change
[01/06 - 19:52] <mattbuck> but, it would be useful if faction members could see that an emp in their faction had a merc contract up
[01/06 - 19:52] <Randy> that code will be totally overhauled
[01/06 - 19:52] <Inspector> reloading and minor repairs would rule
[01/06 - 19:52] <Randy> when that occurs, i'll make sure to include an option for mercs to use employers bays
[01/06 - 19:52] <mattbuck> so that you don't get confused and think someone's attacking
[01/06 - 19:53] <Nat> yep matt its good too
[01/06 - 19:53] <Randy> good one mb
[01/06 - 19:53] <Inspector> maybe adding a note so employer does not have to make a public mail?
[01/06 - 19:53] <Randy> do any of you have contracts, currently?
[01/06 - 19:53] <mattbuck> no
[01/06 - 19:53] <Inspector> like"xyz is mercing for abc" in faction warlog
[01/06 - 19:53] <mp00> just finished mine
[01/06 - 19:53] <Inspector> below Fwars
[01/06 - 19:54] <Randy> that would be too big a section eventually inspector
[01/06 - 19:54] <Randy> but it should say on the employers info page
[01/06 - 19:54] <Randy> what mercs he has hired
[01/06 - 19:54] <mp00> on merc page?
[01/06 - 19:54] <Randy> no, on the page you get to through the faction list
[01/06 - 19:54] <Randy> or whereever else you get to it from
[01/06 - 19:54] <Randy> empire_intel.asp
[01/06 - 19:54] <Inspector> faction warlog would let factionmembers see attacks and merc info n the same page
[01/06 - 19:55] <Randy> it will also say on the mercs page, if he is mercing and for who
[01/06 - 19:55] <Randy> so
[01/06 - 19:55] <Randy> if you see attacks
[01/06 - 19:55] <Randy> whats the first thing you do?
[01/06 - 19:55] <Randy> click his empire name to check him out
[01/06 - 19:55] <Randy> it will say if he is mercing there
[01/06 - 19:55] <Inspector> are all players THAT smart?
[01/06 - 19:55] <Inspector> ah
[01/06 - 19:55] <Inspector> a link, ok
[01/06 - 19:56] <Randy> thats a very good idea tho, to display that info
[01/06 - 19:56] <Inspector> what will be the general limts for mercs referring to level?
[01/06 - 19:56] <Inspector> think i have to reorganize my lv3 to a lv4
[01/06 - 19:56] <Inspector> but then i cannot LW more :-/
[01/06 - 19:56] <mp00> would rather not have something all of nev can check if its a merc contract, though could lead to more people attacking after pirates
[01/06 - 19:57] <mattbuck> yeah
[01/06 - 19:57] <Randy> level 2 mercs can take defense contracts, and can offer open contracts that any empire can pick up. they will also be able to use the "upfront payment" option (level 1 cant)
[01/06 - 19:57] <Inspector> if factionmember have the info it should be sufficient
[01/06 - 19:57] <Inspector> k
[01/06 - 19:58] <Randy> level 3 mercs will be able to take FWAR assistance contracts and use the traport cost option and apply to closed offers of mercing
[01/06 - 19:58] <Inspector> payment limit is also only for higher level mercs?
[01/06 - 19:58] <Nat> what you mean by "open contract"?
[01/06 - 19:58] <Inspector> like 100k per BV
[01/06 - 19:58] <Randy> level 4 mercs can accept the versatile "attack" contract, use the employer-splitting-attack-costs option, and offer closed contracts of their own that potential employers can apply to.
[01/06 - 19:59] <Randy> thats as far as i'm going right now
[01/06 - 19:59] <Randy> although somewhere in there i'll have cheaper remote zones for them
[01/06 - 19:59] * QuackWork (guest8803@wrpmg5b.bioch.Virginia.EDU) has joined #neveron_mercs
[01/06 - 19:59] <Randy> maybe 10 mil at level 2 and 5 mil at level 4 or something
[01/06 - 19:59] <mattbuck> could you give a quick outline of what you mean by an open or closed contract
[01/06 - 19:59] <Nat> will be good if you will make one more cash lvl for bv
[01/06 - 19:59] <mp00> was there to also be a entire merc faction option for contracts in joining another faction temporarily?
[01/06 - 19:59] <Nat> 3k per bv
[01/06 - 20:00] <Inspector> will the upfront payment be taken from the general payment or is it a bonus?
[01/06 - 20:00] <Randy> well there are 2 kinds of offers
[01/06 - 20:00] <Randy> those by mercs and those by employers
[01/06 - 20:00] <Randy> there is also open and closed
[01/06 - 20:00] <Randy> right now all contracts are open employer offers
[01/06 - 20:00] <Randy> first merc to accept gets it
[01/06 - 20:00] * Cyn (guest6473@pcp01309099pcs.sabrna01.az.comcast.net) has joined #neveron_mercs
[01/06 - 20:00] <Randy> at level 3 there is the closed employer offer
[01/06 - 20:00] <Randy> where mercs apply, and must be accepted
[01/06 - 20:01] <Randy> level 2 is the open merc offer ... like a standing "i will kill pirates" offer with whatever settings you choose
[01/06 - 20:01] <Randy> first employer to accept it gets it
[01/06 - 20:01] <Randy> closed merc offer is, of course, same thing but the employer applies and must be accepted.
[01/06 - 20:01] <Inspector> sounds nice
[01/06 - 20:01] <mp00> sounds great
[01/06 - 20:01] <Inspector> active acquisiton of customers"
[01/06 - 20:02] <Inspector> from side of the merc
[01/06 - 20:02] <mp00> any retainer fees/payments?
[01/06 - 20:02] <Quack> or lets you guarantee a certain merc gets your contract
[01/06 - 20:02] <Quack> not sure if most people with rats will really care though
[01/06 - 20:02] <Quack> they just want someoen to kill their rats so they dont ahve to
[01/06 - 20:02] <Inspector> if i have rats in my main I DO care
[01/06 - 20:03] <Quack> and if its not in your main?
[01/06 - 20:03] <Randy> mp00 -- thats the upfront payment and the "additional info" box. if someone wants to say in there "$X upon completion" or "$X per week" they can
[01/06 - 20:03] <Inspector> either give it to good hands or make if on my own
[01/06 - 20:03] <mp00> cool
[01/06 - 20:03] <Inspector> i use my lv3 merc, needs skilldowns ;-)
[01/06 - 20:03] <mattbuck> go my 8
[01/06 - 20:04] <Randy> anyway -- i'm getting back to work (and lunch). i'll put the current merc/employer info on the empire page for people to see, then continue with the new stuff.
[01/06 - 20:04] <Randy> thanks for the help
[01/06 - 20:04] <mattbuck> yw randy
[01/06 - 20:04] <mp00> ty for talk randy
[01/06 - 20:04] <Inspector> np
[01/06 - 20:04] <mattbuck> drop by anytime
[01/06 - 20:05] <Inspector> and Guten Appetit

 

 

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