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Admin logs
- Maintenance Rates
This is Randy's
explanation for the change in maintenance rates, specifically making "no
skill changes" the most expensive option, though the discussion
covered other areas as well.
This
chatlog is from the 4th September 2005
[04/09 - 00:21] * Now talking in #neveron_admin
[04/09 - 00:21] * Topic is 'Welcome to #Neveron_Admin .... you can go to #neveron or #neveron_newbies for help Paladin 24 hr ban, peel 24 hr ban'
[04/09 - 00:21] * Set by Airspace.US.AfterNET.Org on Wed Aug 24 14:57:30
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[04/09 - 00:22] <Randy> i'm running a test right now on a 100 unit empire with no multis on anything, assuming its set at the future 100% maint rate (the current 200 rate) for 24 months.
[04/09 - 00:22] <Randy> AI down again? it was working a couple hours ago
[04/09 - 00:23] <Randy> 1 sec
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[04/09 - 00:24] <mattbuck> (This convo being logged to be posted at http://mattbuck.sixwinter.com/?neveron )
[04/09 - 00:25] <Randy> ok the test results just came back with avg skills of 3.3 / 3.0 for the 100 units
[04/09 - 00:25] * Li_Ra (li_gow@aidan.Users.AfterNET.Org) has joined #neveron_admin
[04/09 - 00:25] <Randy> i just started a longer test (5 rl years) which is obviously fairly meaningless since no one has units sitting that long
[04/09 - 00:25] <Randy> but it'll be nice to see where they end up
[04/09 - 00:26] <Randy> then i'll do some shorter tests and give you some specifics
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[04/09 - 00:26] * Ceevu (Ceevu@S0106000c6e761116.ed.shawcable.net) has joined #neveron_admin
[04/09 - 00:26] <mattbuck> could you do a test with just, say, one of our empire's mechs
[04/09 - 00:27] <Randy> ok the long term test showed skills of 2.7 / 2.7
[04/09 - 00:27] <mattbuck> that is
[04/09 - 00:27] <mattbuck> all the mechs from the empire of someone here
[04/09 - 00:27] <Randy> the best units in the test ended at -2/-2
[04/09 - 00:27] <Randy> with several -1s
[04/09 - 00:27] <Gunner> jeeps?
[04/09 - 00:27] <Randy> i could mb, with some effort
[04/09 - 00:27] <Randy> gunner this empire is almost all vehs
[04/09 - 00:28] <Randy> so actual skills would be a lot lower, obviously, once they optimized
[04/09 - 00:28] <Randy> since its only using default placements
[04/09 - 00:28] <Randy> mb give me an empireid you want the mechs checked for and i'll set it up
[04/09 - 00:28] <Gunner> well the problem people have randy, is that a skilldown on a jeep is in your eyes a skilldown, and in our eyes meaningless as an average if we lost a skill on a mech
[04/09 - 00:29] <Randy> exactly gunner, which is why, even though skills are avging 2.7 here, its important to remember that many of the units are negative
[04/09 - 00:29] <Logres[AMI]> Randy, you can ALWAYS use Alliance Guard for Admin tests
[04/09 - 00:29] <Logres[AMI]> I don't necessarily LIKE the idea, but I would be less hurt by any malf up than others would
[04/09 - 00:29] <Gunner> how about you put a stone rhino in JGL and run that test on it
[04/09 - 00:30] <Gunner> just to get that realistic feel to the test
[04/09 - 00:30] <Logres[AMI]> (Alliance Guard already has a -2/-2 Rhino)
[04/09 - 00:30] <Logres[AMI]> ;)
[04/09 - 00:31] <Logres[AMI]> tons of mine have multis, and many don't
[04/09 - 00:31] * KOOLAID[AMI]|AFK (KOOLAID@KOOLAID.Users.AfterNET.Org) has joined #neveron_admin
[04/09 - 00:31] <Randy> ok i'm checking some alliance guard stuff
[04/09 - 00:31] <Logres[AMI]> some are old pilots, some are new
[04/09 - 00:31] <Randy> there are 148 mechs
[04/09 - 00:31] <Randy> i'm just checking those 148
[04/09 - 00:31] <Logres[AMI]> rgr
[04/09 - 00:31] <Randy> what maint rate would you like to test and for how many months?
[04/09 - 00:32] <Randy> wow --- btw that emp has unusually low skills. current mech avg is 2.2/2.1
[04/09 - 00:32] * Gunner_Buying_355_DP watches logres' -2/-2 rhino become 3/2
[04/09 - 00:32] <Logres[AMI]> ;)
[04/09 - 00:32] <mattbuck> lol
[04/09 - 00:32] <Logres[AMI]> but of course
[04/09 - 00:32] <mp00> lol
[04/09 - 00:32] <Logres[AMI]> I usually was running 225%
[04/09 - 00:32] <ivarroland> 8/8
[04/09 - 00:32] <Logres[AMI]> until it changed
[04/09 - 00:32] <Randy> i'm checking 225 for 6 months
[04/09 - 00:32] <Logres[AMI]> run high maint
[04/09 - 00:32] <Randy> 225 will be the new 100 btw
[04/09 - 00:32] <Logres[AMI]> see the differences
[04/09 - 00:32] <Logres[AMI]> cool
[04/09 - 00:32] <Randy> we'll be rescaling everything to be more meaninful
[04/09 - 00:33] <mattbuck> it never did make sense
[04/09 - 00:33] <Logres[AMI]> makes sense from my Active Duty Army always training and deploying butt.....
[04/09 - 00:33] <Randy> its going to be 25/50/75/100/125
[04/09 - 00:33] <Randy> where 125 is "nothing can ever change"
[04/09 - 00:33] <Randy> and the others correspond to the current 75,100,150,200
[04/09 - 00:33] <Gunner> are you going to raise maint rates for that, or just a goofy number system?
[04/09 - 00:33] <Randy> these tests are probably lagging the whole web server :P
[04/09 - 00:34] <Logres[AMI]> lol
[04/09 - 00:34] <Gunner> and yes, they are
[04/09 - 00:34] <Randy> some will change yes gunner. amazingly most stay the same but the current 75% rate will get cheaper by 1/3 and the current "no-change 125" rate will double. the other 3 will not change $
[04/09 - 00:35] <Randy> y'all should use the .75 server to avoid this lag btw
[04/09 - 00:35] <Gunner> so we will be paying 250?
[04/09 - 00:35] <Randy> those who opt to say on the "nothing ever changes" rate will pay double, yes. everyone else will pay equal or less.
[04/09 - 00:36] <Logres[AMI]> basically, I think everyone feels the same Randy, in that, Elite gunners shouldn't get WORSE if you're spending tons of money on their maintenance, they may not get any better, but definitely not worse
[04/09 - 00:36] <Randy> ok results are in
[04/09 - 00:36] <Randy> for the 148 mechs in alliance guard at the new 100% rate for 6 months
[04/09 - 00:36] <Randy> avg skill dropped from 2.2/2.1 to 1.8/1.7
[04/09 - 00:36] <Mercutio> why will the no change one double?
[04/09 - 00:36] <Mercutio> they improve on 100%
[04/09 - 00:36] <Gunner> new 100 is old 225?
[04/09 - 00:36] <Randy> let me get some real info tho that you'll care about
[04/09 - 00:36] <Mercutio> but stay the same on 125%?
[04/09 - 00:36] <Logres[AMI]> lol
[04/09 - 00:37] <Mercutio> or have i got confused
[04/09 - 00:37] <Randy> before there was one -3 gunner
[04/09 - 00:37] <Randy> after there is one -3 gunner
[04/09 - 00:37] <Randy> its a different mech tho
[04/09 - 00:37] <Logres[AMI]> lol
[04/09 - 00:37] * AndrewC (Java@fctnnbsch17-156034219114.nb.aliant.net) has left #neveron_admin
[04/09 - 00:37] <mattbuck> WASP!
[04/09 - 00:37] <Randy> there is also now a -4 pilot where before the best pilot was -2
[04/09 - 00:37] <Gunner> what about that rhino?
[04/09 - 00:37] <Ceevu> lol
[04/09 - 00:37] <Logres[AMI]> Rhino important
[04/09 - 00:38] <Randy> the rhino was -2/-2
[04/09 - 00:38] <Randy> and is still -2/-2
[04/09 - 00:38] <Ceevu> thank god :P
[04/09 - 00:38] * Logres[AMI]AFK hops for joy
[04/09 - 00:38] <Randy> logres can i just paste some results?
[04/09 - 00:38] <KOOLAID[AMI}> Which one went to -4?
[04/09 - 00:38] <Logres[AMI]> sure
[04/09 - 00:38] <Randy> it'll give away your best 20 units or so, so if you don't want to say so, i don't mind not doing it
[04/09 - 00:38] <Logres[AMI]> if they wanna play with the defenses, they are just that crazy
[04/09 - 00:38] <pyro> lol
[04/09 - 00:38] <Logres[AMI]> I can move 'em in seconds
[04/09 - 00:38] <Ceevu> heh
[04/09 - 00:38] <Randy> k
[04/09 - 00:39] <Randy> 26541362 IMP-2E Tunneling Force Mechs IMP 0 / -3 -1 / -2
[04/09 - 00:39] <Randy> 1939427 Grey Lead Mechs STR -2 / -2 -2 / -2
[04/09 - 00:39] <Randy> 26547034 KGC-0000 Digital Apogee Mechs KGC 1 / -2 1 / -2
[04/09 - 00:39] <Randy> 25047624 GREY 3 Mechs HGN -2 / -1 -4 / -2
[04/09 - 00:39] * Gunner_Buying_355_DP is already mobilized and ready for logres' results
[04/09 - 00:39] <Randy> 25047620 GREY 2 Mechs HGN -1 / -1 -1 / 0
[04/09 - 00:39] <Randy> 26541376 IMP-2E Dirge of Ages Mechs IMP -1 / -1 0 / -2
[04/09 - 00:39] <Randy> 27714735 CGR-SB Flare Mechs CGR -1 / -1 -1 / -2
[04/09 - 00:39] <Randy> 25047626 GREY 4 Mechs HGN -1 / -1 -1 / -1
[04/09 - 00:39] <Randy> 1149183 WHM-6D Defender Mechs WHM -1 / -1 -2 / -2
[04/09 - 00:39] <Randy> 27991982 TDR-5SS True Divergence Mechs TDR -1 / -1 0 / -1
[04/09 - 00:39] <Randy> 26402943 HGN-732 Burial Detail Mechs HGN 0 / -1 0 / -1
[04/09 - 00:39] <Randy> 26541384 IMP-2E Fidelis - Invictus Mechs IMP 0 / -1 0 / 0
[04/09 - 00:39] <Randy> 27739305 AWS-8Q Irascible Mechs AWS 0 / -1 0 / -1
[04/09 - 00:39] <Randy> 1860632 Trainer Locust Mechs LCT 0 / -1 0 / 1
[04/09 - 00:39] <Randy> 1860635 Trainer Locust Mechs LCT 0 / -1 0 / -1
[04/09 - 00:39] <Randy> 1860639 Trainer Locust Mechs LCT 0 / -1 1 / -1
[04/09 - 00:39] <Randy> 1860630 Trainer Locust Mechs LCT 0 / -1 0 / -1
[04/09 - 00:39] <Randy> 24984128 AWS-8Q Prometheus Mechs AWS 1 / -1 1 / -1
[04/09 - 00:39] <Randy> 25073745 CP-10-Q Bounty Arc Mechs CP 1 / -1 1 / -2
[04/09 - 00:39] <Randy> 1860633 Trainer Locust Mechs LCT 1 / -1 1 / 0
[04/09 - 00:39] <Randy> 29312736 IMP-2E Malevolent Patriot Mechs IMP 2 / -1 1 / -1
[04/09 - 00:40] <Randy> ok
[04/09 - 00:40] <Randy> heres what we're looking at
[04/09 - 00:40] <Randy> those are currently all the negative skilled mechs in the empire
[04/09 - 00:40] <Logres[AMI]> hey, nice, that Clops won me a few hundred million at -1 earlier, he deserves it
[04/09 - 00:40] <Randy> where the first two listed skills are the current move/hit skill
[04/09 - 00:40] <Randy> and the last two listed skills are the future move/hit skill
[04/09 - 00:40] <Randy> now remember, we're looking at CURRENT best, not future best
[04/09 - 00:40] <Logres[AMI]> rgr
[04/09 - 00:41] <mattbuck> so what became -3?
[04/09 - 00:41] <Randy> there are also many mechs that were NOT negative now, that will be after the 6 months
[04/09 - 00:41] <pyro> wait logres, 4 locusts are part of your 20 best mechs?
[04/09 - 00:41] <Randy> 29045474 SHD-2K - 03 Mechs SHD 3 / 1 3 / -3
[04/09 - 00:41] <mattbuck> lol. useless
[04/09 - 00:41] <Logres[AMI]> they are trainers, Pyro, waiting for Rhinos
[04/09 - 00:41] <Gunner> i have a -3 gun shd 2k
[04/09 - 00:41] <Randy> well you can move the pilot :P
[04/09 - 00:41] <Gunner> it rocks
[04/09 - 00:41] <Gunner> has a good bit of rep
[04/09 - 00:41] <pyro> oh, 20 best skilled, not 20 highest bved
[04/09 - 00:41] <Logres[AMI]> as soon as they are negative 2 or better, I DP for more Rhinos
[04/09 - 00:41] <Randy> anyway what we're seeing here is clear. skills improved.
[04/09 - 00:42] <Randy> thats the whole point i was hoping this would illustrate
[04/09 - 00:42] <pyro> i like it
[04/09 - 00:42] <ivarroland> yes this is useful for which guys to put in your best future mechs
[04/09 - 00:42] <Randy> this empire will be better off at 100 than at 125
[04/09 - 00:42] <Logres[AMI]> I think it was a successful demonstration
[04/09 - 00:42] <Randy> in fact its tempting to run at 75 ... it may well be it will be better off at 75 than 125 as well
[04/09 - 00:42] <Gunner> Can you do EID 40323 mechs
[04/09 - 00:42] <Randy> let me run this at 75 first gunner, for my own curiosity
[04/09 - 00:42] <Logres[AMI]> basically, multied personnel will continue to be better off, as if they got advanced training or something
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[04/09 - 00:43] <Gunner> sure
[04/09 - 00:43] <KOOLAID[AMI}> Perfect pilots will do very well
[04/09 - 00:43] <Randy> another thing to remember is this was 6 months. the trend is to get lower, so after a year i'm sure we'd see even further improvement.
[04/09 - 00:43] <Randy> eventually it'll level off of course.
[04/09 - 00:44] <pyro> what would a perfect soldier level off at?
[04/09 - 00:44] * Snabbit (subliminal@CPE-144-137-164-137.qld.bigpond.net.au) has joined #neveron_admin
[04/09 - 00:44] <Ceevu> are the expected averages for mechwarriors and vehicle crews different?
[04/09 - 00:44] <Randy> i'm pretty sure its around -2/-2 average pyro (many lower, many higher)
[04/09 - 00:44] <Dark_Elf> Randy I got 1 question, will my -4 Nemi pilot go to -5 like he was in a WHM-6D? :P
[04/09 - 00:45] <Randy> ceevu -- not per soldier .. however as vehicles can be optimized they will always average much lower than mechs.
[04/09 - 00:45] <pyro> why would one perfect soldier level off at a better skill than another?
[04/09 - 00:45] <Logres[AMI]> that is based on the variation on individual base multipliers though, right Randy?
[04/09 - 00:45] <Logres[AMI]> the long term difference, I mean
[04/09 - 00:45] <Randy> just random chance pyro. all perfect soldiers will average the same, but if you had an empire of them while most would be -2, you would also have many -1s and -3s, and several -4s and 0s.
[04/09 - 00:46] <Randy> sorry logres? im not sure what you're asking
[04/09 - 00:46] <Randy> ok i have the 75 results
[04/09 - 00:46] <pyro> but would they all be the same if you ran the test for an infinite amount of time? that's my question
[04/09 - 00:46] <mattbuck> essentially, 1st nevcom is the only empire that wouldn't benefit from the 100%?
[04/09 - 00:46] <Randy> Current Skill Averages:2.2 / 2.1
[04/09 - 00:46] <Randy> Future Skill Averages:2.2 / 2.1
[04/09 - 00:46] <Randy> wow
[04/09 - 00:46] <Gunner> actually, about the perfect soldiers...Is it just a random soldier who has max mods, or is it a soldier that already had excellent mods to begin with and you put some more mods on them?
[04/09 - 00:46] <KOOLAID[AMI}> Like when you need to roll a 6 sometimes you do sometimes you don't
[04/09 - 00:46] <Randy> no change there
[04/09 - 00:46] <Logres[AMI]> just that the difference once they 'level off' is a function of ORIGINAL multi-rates
[04/09 - 00:46] <Randy> the individual skills shuffled around a good deal of course, but the average is identical
[04/09 - 00:46] <Snabbit> that's impressive
[04/09 - 00:47] <Randy> gunner: its a random soldier that gets max mods.
[04/09 - 00:47] <Randy> logres -- the eventual level-off point depends on an individuals multis. we're talking about multid soldiers here
[04/09 - 00:47] <Logres[AMI]> your answer to Gunner's question illustrates it so people understand-yeah, that
[04/09 - 00:47] <Randy> non-multied soldiers will be levelling off MUCH higher.
[04/09 - 00:48] <Logres[AMI]> exactly
[04/09 - 00:48] <Gunner> So how many mods is max?
[04/09 - 00:48] <pyro> this is good - makes dp more valuable, makes dpers happier
[04/09 - 00:48] * Dark_Elf is now known as Dark_Elf|AFK
[04/09 - 00:48] <pyro> but the nondpers will never know..
[04/09 - 00:48] <Logres[AMI]> lol, the money question, huh Gunner?
[04/09 - 00:48] <pyro> :P
[04/09 - 00:48] <Gunner> Is it still possible that we will get some jackass that his gunnery mods suck, but his piloting ones are awesome?
[04/09 - 00:48] <Randy> gunner it varies per soldier depending on their original multi
[04/09 - 00:48] <Logres[AMI]> thats what Chargers are for, retards like that
[04/09 - 00:49] <Randy> usually 4 will max someone, 5 almost always. if you're lucky 3 will do it.
[04/09 - 00:49] <Randy> yes its possible, though unlikely, that someone could be SUCH a retard that even after 5 multis he isn't much better than a "normal" guy
[04/09 - 00:49] <Gunner> no one seems to know how many mods are max, i hear anything up to 12
[04/09 - 00:49] <Randy> that would be VERY unlikely
[04/09 - 00:49] <Snabbit> what time EST does the new rule come into effect?
[04/09 - 00:49] <pyro> can you give us some arbitrary numbers for skill modifiers? like a perfect soldier has skill modifiers of 32 or something like that
[04/09 - 00:49] <Randy> sept 12th snabbit. probably noonish EST
[04/09 - 00:50] <Logres[AMI]> I can tell you, Gunner, NONE of those pilots of mine he showed earlier have more than 7 multis
[04/09 - 00:50] <Randy> yeah you roll 4d6. multiply all 4 numbers. divide by 100. thats how its calculated
[04/09 - 00:50] <Randy> ,d6
[04/09 - 00:50] <Randy> hm
[04/09 - 00:50] <Randy> ,d 6
[04/09 - 00:50] <X3> Randy: A 6 shows on the 6-sided die.
[04/09 - 00:50] <Logres[AMI]> any over 5 just happend into different companies at the right time to get multied again
[04/09 - 00:50] <Randy> ,d 6
[04/09 - 00:50] <X3> Randy: A 2 shows on the 6-sided die.
[04/09 - 00:50] <Randy> ,d 6
[04/09 - 00:50] <X3> Randy: A 3 shows on the 6-sided die.
[04/09 - 00:50] <Gunner> ya I have some kick ass gunners with only 5 mods, but everyone has an opinion on how many to use
[04/09 - 00:50] <Randy> ,d 6
[04/09 - 00:50] <X3> Randy: A 5 shows on the 6-sided die.
[04/09 - 00:50] <Randy> ,calc 6*2*3*5/100
[04/09 - 00:50] <X3> Randy: 1.800000
[04/09 - 00:51] <Randy> that guy would have a multi of 1.8 on whatever skill we just checked for
[04/09 - 00:51] <pyro> ,calc 6^4/100
[04/09 - 00:51] <mattbuck> we need more skilldown chances for battle I think. And double pirate frequency to use those chances
[04/09 - 00:51] <X3> pyro: 12.960000
[04/09 - 00:51] <pyro> ok cool
[04/09 - 00:51] <Randy> 30 is "max mult"
[04/09 - 00:51] <Gunner> 30 mods?
[04/09 - 00:51] <Randy> so after 4 multis my sample guy would be
[04/09 - 00:51] <Randy> ,calc 1.8*16
[04/09 - 00:51] <X3> Randy: 28.800000
[04/09 - 00:51] <Randy> he would be virtually max
[04/09 - 00:51] <Logres[AMI]> so five would max him
[04/09 - 00:51] <Gunner> ah
[04/09 - 00:51] <Randy> a 5th multi would but him to 30.000
[04/09 - 00:52] <pyro> so you can never get a random soldier with modifiers of 30?
[04/09 - 00:52] <pyro> max would be 12.96?
[04/09 - 00:52] <Randy> thats right
[04/09 - 00:52] <Randy> max natural multi is 12.96
[04/09 - 00:52] <Logres[AMI]> BTW, Randy, FFA is one of the best features in ages, please thank whoever came up with the concept
[04/09 - 00:52] <Gunner> so a 12.96% chance to skilldown?
[04/09 - 00:52] <Randy> thanks logres.
[04/09 - 00:52] <Randy> no, its more complicated than that gunner
[04/09 - 00:53] <Gunner> based on thier current skill?
[04/09 - 00:53] <Randy> but 12.96 times as likely to skill down as a 1.000 guy in the same situation
[04/09 - 00:53] <pyro> randy, can you answer the age-old question: which is better - hired soldiers or volunteers?
[04/09 - 00:53] <Randy> identical pyro
[04/09 - 00:53] <ivarroland> volunteers are cheaper
[04/09 - 00:53] <mattbuck> and is there ANY truth to the rumour that if you have 100 8/8/8/8/8 soldiers in addition to any you use, you get better multis?
[04/09 - 00:54] <Randy> no. multis have no impact on who gets assigned to units
[04/09 - 00:54] <mattbuck> ok, I have 100 people to fire. brb
[04/09 - 00:54] <pyro> lol
[04/09 - 00:54] <Snabbit> lol
[04/09 - 00:55] <Gunner> can you do the test on EID 40323?
[04/09 - 00:55] <Randy> yes, 1 min to set it up
[04/09 - 00:55] <ivarroland> or put the 100 in whatever, train them equal period of time and fire the bottom half
[04/09 - 00:55] <Lucifer> and while ur at it randy..if ya wanna do a test on EID 22292
[04/09 - 00:55] <mattbuck> lol
[04/09 - 00:56] <pyro> one at a time luci goosey
[04/09 - 00:56] <mattbuck> let's all have a "predict the future" funfest
[04/09 - 00:56] <pyro> lol
[04/09 - 00:56] <mattbuck> randy runs the test
[04/09 - 00:56] <mattbuck> we diligently scribe the results
[04/09 - 00:56] <mattbuck> then submit bug tickets when the -3gun doesn't appear in 6 months time
[04/09 - 00:56] <Gunner> and then scream when it doesnt happen
[04/09 - 00:56] <Gunner> i can see it now
[04/09 - 00:56] <Randy> yeah i'm not giving too many details from these tests cuz i don't mean to give away where all your best multid soldiers ;)
[04/09 - 00:56] * Logres[AMI]AFK falls of the chair from laughter
[04/09 - 00:56] <mattbuck> or when an imp went to -1/-1 rather than -2/-1
[04/09 - 00:56] <Gunner> "I have logs DAMN YOU!"
[04/09 - 00:57] <Randy> heh
[04/09 - 00:57] <Randy> this is all random. actual results may vary
[04/09 - 00:57] <Randy> :P
[04/09 - 00:57] <Logres[AMI]> nice disclaimer
[04/09 - 00:57] <Gunner> ah now we get a disclaimer
[04/09 - 00:57] <Ceevu> lol
[04/09 - 00:57] <pyro> lol
[04/09 - 00:57] <Randy> jezus gunner have some -3 mechs?
[04/09 - 00:57] <Gunner> ya
[04/09 - 00:57] <Gunner> you like that VTR :)
[04/09 - 00:57] * Mercutio (Mercutio@host-84-9-91-31.bulldogdsl.com) Quit (Ping timeout)
[04/09 - 00:57] <Randy> Current Skill Averages:0.6 / 0.3
[04/09 - 00:57] <Logres[AMI]> they don't call him Gunner for nothing
[04/09 - 00:57] <Lucifer> nice guns
[04/09 - 01:03] <Li_Ra> so why did so many people see lower total bv's in their empires and why have you guys said in the updates that most people will lose BV?
[04/09 - 01:03] <pyro> randy, i'm curious to know what impact the 100% maintenance rate would have on a mid-ranged lw empire, can you do a test on one for me?
[04/09 - 01:03] <pyro> you can use my lvl 6 lw if you want
[04/09 - 01:03] <mattbuck> btw.... has anyone else been getting extra head armour? I dunno if I'm just not noticing the crit successes, but I have about 3 mechs with 12+ head armour now
[04/09 - 01:03] <Randy> i think this is the last test I'm going to do because its taking forever, causing lag, and i think the point has already been made.
[04/09 - 01:03] <Lucifer> :(
[04/09 - 01:03] <pyro> ok
[04/09 - 01:04] <pyro> btw randy, thanks for doing the $1 per mech killed
[04/09 - 01:04] <Logres[AMI]> any other topics up for discourse Randy?
[04/09 - 01:04] <Snabbit> Li's question hasn't been answered yet
[04/09 - 01:05] <Snabbit> i'm interested in it too
[04/09 - 01:05] <mp00> like can we get something to identify which people have multis and how many? :P
[04/09 - 01:05] <Randy> its the least we can do. we were hoping it might encourage some attacks from those who want to help out but don't have money to send of their own.
[04/09 - 01:05] * Nimon (Nimon@adsl-65-71-124-220.dsl.hstntx.swbell.net) has joined #neveron_admin
[04/09 - 01:05] <Snabbit> mp00 i think that was reserved for warrior class
[04/09 - 01:05] <pyro> have you seen chet's message on public mail?
[04/09 - 01:05] <Randy> what said most people will lose bv?
[04/09 - 01:05] <mp00> yeah was just hoping :P
[04/09 - 01:05] <pyro> he's setting up zones of hnt-wobs for ppl to attack
[04/09 - 01:05] <Randy> yes pyro, hardly the reaction we were looking for.
[04/09 - 01:05] <Li_Ra> so why did so many people see lower total bv's in their empires and why have you guys said in the updates that most people will lose BV?
[04/09 - 01:05] <Lucifer> ewww its Nimon
[04/09 - 01:05] <Lucifer> :P
[04/09 - 01:06] <Randy> which update li? today?
[04/09 - 01:06] <Li_Ra> sec
[04/09 - 01:06] <Randy> if people lose bv its due to daily unit bv alterations to reflect dueling standings.
[04/09 - 01:06] <Li_Ra> nev is runnin a little slow atm :p
[04/09 - 01:06] <Randy> Description: Timeout expired
[04/09 - 01:06] <Randy> lol
[04/09 - 01:06] <Randy> so much for that test
[04/09 - 01:06] <mp00> hehe
[04/09 - 01:06] <Snabbit> poor randy :P
[04/09 - 01:07] <Randy> i guess i'll stop, it was causing a lot of lag.
[04/09 - 01:07] <mattbuck> those daily bv alterations really put off my bv calculations
[04/09 - 01:07] <Gunner> so randy, now that you have pledged $1 per mech killed, does this mean we can convince you to get rid of some changes? :)
[04/09 - 01:07] <mp00> its Nimon fault ;)
[04/09 - 01:07] <Gunner> ah no do the test. I will kill Chet for making you donate more
[04/09 - 01:07] <pyro> if you lag the server randy then ppl cant attack the zones
[04/09 - 01:07] <pyro> hehe
[04/09 - 01:08] <Nimon> What did I do?
[04/09 - 01:08] <Nimon> I was sorting nd distributing clothes all day
[04/09 - 01:08] <mp00> logged in and randy timed out :P
[04/09 - 01:08] <Nimon> yeah I have that about me
[04/09 - 01:08] <Li_Ra> Question: The military maint page now says that at 200% maint, the average gunnery skill will be 2. So if we took say 1000 SCP's and left it fora year. The average gunner in those SCP's would be 2 gun? And so, if we were to train the SCP's for 100 days first, and dropped the bottom half of the gunners, the average gunnery skill would be lower. Is this all correct?
[04/09 - 01:09] <Randy> as far as you know it is :)
[04/09 - 01:09] <Randy> but actually i don't believe it is true
[04/09 - 01:09] <Randy> after just one year
[04/09 - 01:09] <Randy> they will not have hit their final point yet
[04/09 - 01:09] <Randy> they would be around 3.3 before optimizing
[04/09 - 01:10] <Randy> probably low 2s after optimizing
[04/09 - 01:10] <Randy> if you trained to 4/4 first, optimized, and fired the worse ones
[04/09 - 01:10] <Randy> i feel quite confident that they'd be under skill 2 for an average
[04/09 - 01:10] <Li_Ra> 1.0? lower or higher?
[04/09 - 01:10] <Randy> or rather -- sorry -- trained for 100 days
[04/09 - 01:11] <Randy> i don't know li for certain. i'd guess over 1.0.
[04/09 - 01:11] <Li_Ra> k, thank you
[04/09 - 01:11] <Randy> sure thing
[04/09 - 01:12] <ivarroland> course you could just get really lucky and get really good ones
[04/09 - 01:12] <Gunner> wow, I just quadruple gyrod a pirate mech in 1 turn
[04/09 - 01:12] <Randy> without a doubt, if you had 1000 of them some would end up negative for sure ivarroland. of course some will end up 5+ also
[04/09 - 01:12] <mattbuck> btw, who coded quests? Because I can use them to remove mechs from the duelling stables
[04/09 - 01:13] <Randy> i'll post an update describing what the new rates will be
[04/09 - 01:13] <Randy> are you kidding me?
[04/09 - 01:13] <Li_Ra> and if I only took the top 25%(2 and 3 gunner after 100 days) Do you have an estimation on the avg skill after a year for only those pilots?
[04/09 - 01:13] <mattbuck> no
[04/09 - 01:13] <Randy> i'll disable them immediately.
[04/09 - 01:13] <mattbuck> if you quest a stabled mech
[04/09 - 01:13] <mattbuck> and you win
[04/09 - 01:13] * Gunner_Buying_355_DP rushes to join a bunch of quests
[04/09 - 01:13] <mattbuck> it returns to your biggest city
[04/09 - 01:13] <Randy> oh
[04/09 - 01:13] <Randy> hm
[04/09 - 01:13] <Randy> if you have to win
[04/09 - 01:13] <mattbuck> however
[04/09 - 01:14] <Li_Ra> just leave it
[04/09 - 01:14] <mattbuck> the unit info says it's still stabled
[04/09 - 01:14] <mattbuck> but it's listed as in my zones
[04/09 - 01:14] <Randy> ok
[04/09 - 01:14] <Nimon> What about all the people that have towers Randy?
[04/09 - 01:14] <Randy> mb desribe all that in a ticket plz
[04/09 - 01:14] <Snabbit> that's going to be fun
[04/09 - 01:14] <Nimon> a fair number of bigger empires use towers as a mainstay defense
[04/09 - 01:14] <Randy> *describe
[04/09 - 01:14] <mattbuck> TID 24481
[04/09 - 01:14] <Nimon> They can not scrap them and put them in tanks without losing skills
[04/09 - 01:15] <Nimon> (ditto on pirates killing units)
[04/09 - 01:15] <Randy> i'm not sure i follow ... why would they need to scrap them?
[04/09 - 01:15] <Logres[AMI]> Nimon: not any more for me, I plan on DPing for Randy to code VTOLs so I can pwn IDF towers ;)
[04/09 - 01:15] <Nimon> it seems like your making a huge dimishing returns
[04/09 - 01:15] <Nimon> maintance on a tower is 3 - 5 times more than a tank
[04/09 - 01:15] <Nimon> a lot of big empires have towers to defend cities
[04/09 - 01:16] <Nimon> not giving them the option to rearrange thier defenses seems a little on the harsh side
[04/09 - 01:16] <Logres[AMI]> maybe they are just chicken Gunner?
[04/09 - 01:16] <Randy> sorry, be patient with me on this ... why are the towers no longer viable?
[04/09 - 01:16] <ivarroland> with the "increase" in maint
[04/09 - 01:16] <Gunner> if i was in a great big charger I wouldnt be chicken
[04/09 - 01:16] <Li_Ra> too much cost
[04/09 - 01:16] <Logres[AMI]> they know about all your -3 gun mechs now......Randy told them
[04/09 - 01:16] <Gunner> no, randy got timed out
[04/09 - 01:17] <mattbuck> it's like the nukes all over again
[04/09 - 01:17] <Nimon> I mean its not like big empires do not have corruption to reduce thier income and now this?
[04/09 - 01:17] <Gunner> ah ya, empires with hundreds of big towers will get massive maint increases at the new 125%
[04/09 - 01:17] <Nimon> I am just wondering when enough is enough?
[04/09 - 01:17] <Nimon> so I can at least plan around that
[04/09 - 01:18] <Snabbit> mechs are already at inflated prices
[04/09 - 01:18] <Snabbit> now incomes will be dropping
[04/09 - 01:18] <ivarroland> net incomes
[04/09 - 01:18] <KOOLAID[AMI}> Which should affect Mech prices in a good way
[04/09 - 01:18] <Randy> you missed the early data nimon but i'm sure someone will fill you in on it. basically we were showing that elite armies at 150 (the future 75% rate) will not change
[04/09 - 01:18] <KOOLAID[AMI}> as they will sit on the market longer
[04/09 - 01:18] <KOOLAID[AMI}> Thus decreasing their prices
[04/09 - 01:19] <Randy> what we're after here is that all options will become appropriate in different situations
[04/09 - 01:19] <Randy> right now ever empire level 11+ (except two) are using the same maintenance rate
[04/09 - 01:19] <Gunner> but Nimon isnt going to want to use a goofy maint rate. He's going to want to use the 125% so his 0 gunners stay that way, and with the change, he will have to pay double now
[04/09 - 01:19] <Nimon> Will this be posted somewhere?
[04/09 - 01:19] <Randy> yes, mb logged it and was planning to post it I believe
[04/09 - 01:19] <mattbuck> the chatlog will be posted on my website later nimon
[04/09 - 01:19] <Nimon> I have to get some rest as I have to head back to the rescue center in a few hours
[04/09 - 01:20] <mattbuck> once the site admin gets on and allows me to log in again
[04/09 - 01:20] <Nimon> fair enough, you all have fun then
[04/09 - 01:20] * Nimon (Nimon@adsl-65-71-124-220.dsl.hstntx.swbell.net) has left #neveron_admin
[04/09 - 01:20] <Randy> nimon its 10 days off, talk to me sometime and i'll be happy to answer all your questions before the change goes in
[04/09 - 01:20] <Randy> bleh
[04/09 - 01:21] <Randy> well i'm going to get going too
[04/09 - 01:21] <Gunner> wait
[04/09 - 01:21] <Gunner> pirate AI
[04/09 - 01:21] <Gunner> it's not working
[04/09 - 01:21] <KOOLAID[AMI}> Randy off topic question
[04/09 - 01:21] <KOOLAID[AMI}> Using DP what is the most TC's you can have in a zone?
[04/09 - 01:21] <Li_Ra> What do you think of giving more skilldown checks during LW?
[04/09 - 01:21] <Gunner> 700
[04/09 - 01:21] <Randy> yeah i suppose 700
[04/09 - 01:21] <Li_Ra> lol
[04/09 - 01:22] <KOOLAID[AMI}> That's using the 75 DP option?
[04/09 - 01:22] <Gunner> no
[04/09 - 01:22] <Randy> you get more in lw already -- but i'm not opposed to upping it i guess
[04/09 - 01:22] <Gunner> that's dping the zone up over and over with 30 dp
[04/09 - 01:22] <Randy> oh, using the 75 dp option i guess there is no limit
[04/09 - 01:22] <Randy> you could have 10000 in a zone i bet
[04/09 - 01:22] <KOOLAID[AMI}> Wow
[04/09 - 01:22] * Li_Ra watches Randy break Nev trying
[04/09 - 01:22] * Gunner_Buying_355_DP begs randy to fix the AI before he goes home
[04/09 - 01:22] <Li_Ra> yes, pirate AI has been broken for weeks now
[04/09 - 01:23] <Randy> gunner i'll have a look but it says its running properly ... if its something really insidious i may not find it until tomorrow
[04/09 - 01:23] <Randy> buti'll look
[04/09 - 01:23] <ivarroland> some move, others jjust sit
[04/09 - 01:23] <mattbuck> I haven't seen any pirates for weeks, so I wouldn't know
[04/09 - 01:23] <Gunner> i have 2 pirate mechs not moving right now
[04/09 - 01:23] <KOOLAID[AMI}> Thanks for the TC info
[04/09 - 01:23] <Gunner> -1336889 Pirate Mech 0.00 0 -
[04/09 - 01:23] <Gunner> -1336888 Pirate Mech 0.00 0 -
[04/09 - 01:23] <mattbuck> which for a merc, is a very sorry state of affairs
[04/09 - 01:23] <Li_Ra> I think it started after one of your AI updates
[04/09 - 01:23] <Gunner> But the other 3 that were in there came to me
[04/09 - 01:23] <Logres[AMI]> Randy would you consider adding TP for destroyed units to the benefit in FFA?
[04/09 - 01:23] <ivarroland> i've seen similar behaviour
[04/09 - 01:23] <Gunner> Earlier today when I was killing Peel, many of my snipers sat, while about 1/3 moved
[04/09 - 01:24] <Li_Ra> Fixed a bug with the AI moving some units too far.
[04/09 - 01:24] <mp00> had that also about half wouldnt obey company/batt commands
[04/09 - 01:24] <Li_Ra> 8/25/05
[04/09 - 01:24] <Li_Ra> I think it started going wrong there
[04/09 - 01:25] <mattbuck> logres, you get tp in ffa
[04/09 - 01:25] <ivarroland> sounds about right, based on comments i remember hearing
[04/09 - 01:25] <Logres[AMI]> yeah, but only for YOUR unit
[04/09 - 01:25] <mattbuck> i don't get you
[04/09 - 01:25] <Li_Ra> ?
[04/09 - 01:25] <Gunner> killing your own unit gets you TP?
[04/09 - 01:26] <Logres[AMI]> I think for a billion dollar P-Hawk 4/4, if I kill 10 tanks, I should get more than 1 TP
[04/09 - 01:26] * Gunner_Buying_355_DP spends 2 billion to get 6 more RP
[04/09 - 01:26] <KOOLAID[AMI}> You don't get TP for your kills
[04/09 - 01:26] <mattbuck> and 5billion
[04/09 - 01:26] <KOOLAID[AMI}> Only for your death
[04/09 - 01:26] * RedStar (chatzilla@dialup-4.225.31.45.Dial1.Cincinnati1.Level3.net) has left #neveron_admin
[04/09 - 01:26] <Logres[AMI]> whatever unit you were in in FFA determines what TP you get
[04/09 - 01:26] <Logres[AMI]> currently
[04/09 - 01:26] <Randy> gunner i just watched BOTH those ids say they moved
[04/09 - 01:26] <Gunner> well I just sat in battle and watched them not move
[04/09 - 01:27] <Logres[AMI]> Gunner, hit F5 ;)
[04/09 - 01:27] <Li_Ra> they don't move. And they have not been moving for a long time.
[04/09 - 01:27] * Vestad_pafk (Vestad@82.182.95.234) Quit (Read error: Connection reset by peer)
[04/09 - 01:27] <Logres[AMI]> Some N00b with a Nemi in FFA got 30 TP (rumor) when it died
[04/09 - 01:28] <ivarroland> the server may have thought they moved
[04/09 - 01:28] <Logres[AMI]> that should have gone to the killer, not the victim
[04/09 - 01:28] <KOOLAID[AMI}> I'd like to see a market for TP
[04/09 - 01:28] <Logres[AMI]> me too
[04/09 - 01:28] <KOOLAID[AMI}> So that we can buy/sell the stuff
[04/09 - 01:28] <mattbuck> more pirates = more tp
[04/09 - 01:28] <Logres[AMI]> higher levels would dominate that though
[04/09 - 01:28] <KOOLAID[AMI}> It would help the lower levels to get cash quick
[04/09 - 01:28] <Logres[AMI]> mb, for the love of god STOP vyeing for MORE pirates
[04/09 - 01:29] <ivarroland> and wouldn't help lower because of caps
[04/09 - 01:29] <Li_Ra> lol
[04/09 - 01:29] <mattbuck> i'm a merc, and I've gone unemployed for a bout a MONTH
[04/09 - 01:29] <mattbuck> not enough people have rats
[04/09 - 01:29] <ivarroland> more frequent, not just more
[04/09 - 01:29] <KOOLAID[AMI}> You sure it's not enough people trust "you" with their rats?
[04/09 - 01:29] <Li_Ra> I just merced level 10 pirates yesterday and level 12's the week before that :)
[04/09 - 01:29] <ivarroland> me to (SHHH)
[04/09 - 01:29] <mattbuck> yes li, but that's because you own one and help run the 2nd
[04/09 - 01:30] <Logres[AMI]> you have some low kinda rating mb?
[04/09 - 01:30] <mattbuck> i'm at about 73 logres
[04/09 - 01:30] <ivarroland> no time zones
[04/09 - 01:30] <mattbuck> and almost no mercs get work
[04/09 - 01:30] <Logres[AMI]> that's not too bad
[04/09 - 01:30] <mattbuck> ask in #neveron_mercs if you want
[04/09 - 01:30] <Li_Ra> no, Pat owns the one and I helped Xeno with the other :)
[04/09 - 01:31] <mattbuck> that's also a major problem
[04/09 - 01:31] <mattbuck> hoc and udc only use hoc and udc mercs
[04/09 - 01:31] <Li_Ra> well, maybe there are too many mercs and you should kill them off
[04/09 - 01:31] <mattbuck> no one even hears about sol's rats
[04/09 - 01:31] <Logres[AMI]> How about it Randy? TP for the destroyer in FFA? makes the hideous entry fees worth it for the high levels that come in and get kill without high placing REP, and the little guys are encouraged to stay because they can grow a little faster
[04/09 - 01:31] <mattbuck> i'm half way to not believing sol even exist
[04/09 - 01:32] <Li_Ra> lol
[04/09 - 01:32] <mattbuck> 1st nevcon just sits and waits for rats to hit their core
[04/09 - 01:32] <mattbuck> which leaves about 5 lvl10+ emps to use mercs
[04/09 - 01:33] * Logres[AMI] uses mercs
[04/09 - 01:33] <mattbuck> then get pirates and employ me
[04/09 - 01:33] <mp00> lol
[04/09 - 01:33] <Logres[AMI]> no thanks
[04/09 - 01:33] <mattbuck> then maybe i'll quit asking for more frequent rats
[04/09 - 01:33] <Logres[AMI]> I don't like battalions of neg gun BEH IDF
[04/09 - 01:33] <Logres[AMI]> I don't know who would
[04/09 - 01:34] <Logres[AMI]> yes, I know Snipers take them out, but they take the Snipers out too
[04/09 - 01:34] <mattbuck> just be careful
[04/09 - 01:34] <ivarroland> i grabbed a lvl 11 other day
[04/09 - 01:34] * Highlight (sili@Highlight.Users.AfterNET.Org) has left #neveron_admin
[04/09 - 01:35] <mattbuck> did nev just die?
[04/09 - 01:35] <mattbuck> hmmh
[04/09 - 01:35] <mattbuck> *kicks modem*
[04/09 - 01:35] <ivarroland> its got all the signs of reboot
[04/09 - 01:36] <Li_Ra> its gone
[04/09 - 01:37] <ivarroland> back
[04/09 - 01:37] <pyro> the homepage loads... but nothing else for me
[04/09 - 01:37] <pyro> there we go
[04/09 - 01:37] <ivarroland> in
[04/09 - 01:38] <ivarroland> well, guess i should go shower and get lunch
[04/09 - 01:40] <mattbuck> someone poke me tomorrow to remind me to save the log
[04/09 - 01:45] * Logres[AMI] is now known as Logres[AMI]AFK
[04/09 - 01:47] <ivarroland> poke...poke...
[04/09 - 01:47] * ivarroland (Roland@ivarroland.Users.AfterNET.Org) has left #neveron_admin
[04/09 - 01:47] <mattbuck> it's not tomorrow yet >_<
Session Close: Sun Sep 04 01:55:38 2005

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