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coMbat 2 - WieldiNg your legions
FAQ
written by Diremage.
Intro
Ok, so you read the First
Blood article, you went through the tutorial, and you have a couple of
rounds of the free for all under your belt - hopefully with the treasure
points and cash to prove your skill. Now you want to face the gut-wrenching
next step: conquering another player's empire.
Preliminaries: Making sure you have an army to war with
Every empire starts with 4 jeeps already commissioned and ready to go. It is
not much, but with surprise on your side it's more than adequate to take out
another player who also only has 4 jeeps. If you have lost your jeeps
somehow, you need to commission some other units before you declare war.
Preliminaries: Organizing your force
When you want to attack with a single unit, you can simply mobilize it and
fire away. However, most attacks consist of multiple units. For now, click
on the Lances tab and create a lance with your jeeps. Do this by selecting a
radio button for each jeep, one selection per column. Then pick a name for
your new lance. Next, because you expect to use all of your jeeps in the
attack, mobilize the lance. Also, now is a good time to check your ceasefire
and surrender settings. Hopefully you will not have to either ceasefire or
surrender, but a wise tactician is prepared. For now, a surrender rate of
30% should be fine, and also scroll down to ceasefire expiration time and
pick a time that, tomorrow and the day after tomorrow, you are likely too be
on. Finally, it's a good idea to check, in Settings, that your empire's time
is matched to your local time.
Preliminaries: Finding a likely target
Neveron is rather picky about who can attack whom. First, you can't attack
anyone who has a lower empire level than you. You must pick on people your
own size. Second, you cannot attack anyone more than 1 level higher than
you. You are further restricted to people whose faction is not engaged in a
war, and who have not lost a war recently. Third, it is more expensive to
attack someone who is already at war with someone else. This is called
gangbanging and is generally frowned on. Within these limits, you'll find
that there are hundreds of empires you can attack. Probably some of them are
right next to you, and you might not even know it. To find out, click the
Map tab in the upper left.
The tan square in the middle is you, the green squares are empty, claimable
land (or possibly water) and the dark brown squares are empires other than
your own. The circles represent cities: the larger the circle, the larger
the city in that zone. To differentiate which empires are which, you can
click the Change Map Colour link, which will change the colour of the area
that empire owns. It uses a RGB255 colour system, so you might want to play
around with it until you find something you like, or at least can stand.
You want to target someone your own level, preferably with a nearby city you
can claim a path of zones to.
Preliminaries: Preparing your troops
If the square you want to conquer, the target square, is right next to you,
so much the better. Skip this part. If its not, you need to claim a nearby
zone. There are two ways to do that. First, you can simply pick the zone you
want and claim it. This is expensive, however, and probably out of your
price range. Second, you can claim zones leading up to the zone you want,
and then claim it. This is likely to be cheaper, even though you wind up
with more zones. As long as you own an adjacent zone, it costs only $200,000
to claim a zone. But if you claim one without an adjacent zone, it costs
$25,000,000. If your empire is already at least level one, you can take the
mercenary class to reduce this to $10,000,000.
Next, you will want to move all the units you want to attack with to the
zone adjacent to the target hex. From the map, click your home city, select
Unit Info, Lances, your lance, and then move it to the square next to your
target hex by clicking that hex and confirming the move. Alternatively, you
can move the lance via the lances page. At this point, if you have any units
in the lance that are not mobilized, you should mobilize them. If you know
what the terrain is like in the target hex, which at this point is likely
not the case, you may want to pre-place your lance in a clear area so they
do not begin the battle stuck.
The Declaration of War (DoW)
So, you have a zone adjacent to your target. You have troops in that zone.
Now click on the target zone, and instead of a claim button, there is an
attack button. Click it. As you learned in the tutorial, this does not
immediately attack the zone. Now you need to declare war. Once you do
declare war, you simply attack the zone just like you did in the tutorial.
Why wait so long to declare war? Why not declare war first, and then do all
the mobilizing, the manoeuvring, the claiming and the moving? For the
element of surprise. In a small empire it takes seconds or minutes to do the
preliminaries. In larger empires it can take a lot longer. And it becomes
much more difficult to attack while the other person is simultaneously
trying to attack you.
Piloting more than one unit
Until this point, most likely you have only piloted one unit at a time.
Piloting more than one unit at a time is relatively simple. Claim all
relevant units, either via the unit info, or clicking the icon on the
Friendly Units List in battle. The best strategy is to move the unit at the
lowest initiative first and work your way to the highest. Select units as
usual, by clicking on them on the bar across the top of the map. Having
multiple units allows for more diverse tactics. It gives you more firepower,
and if one of the units is lost to a turn of bad luck, you still have others
to fall back on.
The CeaseFire (CF)
If your opponent has ceasefires turned on, then shortly after you destroy a
unit or two the battle ends and your units are returned home. This breather
allows your opponent time to check his empire, realise its under attack, and
get ready to battleplay. Be sure to check when his ceasefire expires: that
is when you can attack him again, and more importantly that is when he is
likely to attack you. If you can, be on at that time. Otherwise, prepare
your units as best you can but resign yourself to possibly losing one, or
all, of them.
The CeaseFire - Again
So, between 12 and 36 hours has passed, and you just tossed your opponent
his second sound beating. Or, he rallied and destroyed some of your units,
and it is your ceasefire that is ticking away now. If the former, bide in
good hope. And if the latter, look at possibly replacing your destroyed
units. Or even getting better ones.
Victory! - or defeat
Eventually, one of you will run out of ceasefires. Either you defeat your
opponent on the field of battle, or steal his infrastructure, or he does
unto you. At a surrender rate of 30%, you will lose a significant amount of
your base daily income, if you were defeated, or gain a sizeable income from
your opponent, if your opponent had that surrender setting. At 40% it is
much less and at 50% its none, but at 50% surrender the empire will already
have lost either all its military, all its infrastructure, or a mixture of
both. If, through your superior training and tactics, you won, excellent!
You can war again, or spend some of your ill-gotten loot on building your
domain. And if you lost, it is not a big deal. At this level, you probably
have enough saved up already to buy more jeeps--or maybe even scorpions. And
100 population is laughably easy to come up with. There are two things no
enemy can take from your empire: the cash you have already saved up, and the
skills you learned.
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